Rose Pervoi's Theater
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Rose Pervoi's Theater

Role playing in the mystical realm.
 
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» The beginning
Inventory and Currecny I_icon_minitimeby William Abbes Wed May 06, 2015 3:30 am

» Mind Traps: The Beginning
Inventory and Currecny I_icon_minitimeby Holix Koye Thu Mar 20, 2014 2:54 am

» Skills and how they work.
Inventory and Currecny I_icon_minitimeby Kallias (Admin) Tue Dec 18, 2012 7:54 pm

» Inventory and Currecny
Inventory and Currecny I_icon_minitimeby .5 Tue Dec 18, 2012 4:44 pm

» Trigger Feature
Inventory and Currecny I_icon_minitimeby .5 Tue Sep 18, 2012 6:52 pm

» Read First
Inventory and Currecny I_icon_minitimeby Kallias (Admin) Thu May 24, 2012 3:40 pm

» Soren Lykke/Cala Thorn
Inventory and Currecny I_icon_minitimeby Cala Thorn Mon Feb 06, 2012 2:14 am

» Story Summary
Inventory and Currecny I_icon_minitimeby Kallias (Admin) Wed Jan 18, 2012 7:39 pm

» New World Map
Inventory and Currecny I_icon_minitimeby Kallias (Admin) Wed Jan 18, 2012 1:44 am


 

 Inventory and Currecny

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AuthorMessage
.5

.5


Posts : 115
Join date : 2012-01-20
Location : The City, Lot S

Inventory and Currecny Empty
PostSubject: Inventory and Currecny   Inventory and Currecny I_icon_minitimeTue Dec 18, 2012 4:44 pm

To add to the story, we'll now be adding currency and inventories.
Each character can carry ten items, including their weapons.
Extra room can be purchased in the form of bags and carts, but removes points for speed and stealth when in use.

Currency includes
seeds that can be harvested by heading south to the forest areas.
jewels that are scattered around the city.
and medicine that can be traded or made at hospitals with plants collected on trips.

Seeds are ranked:
1 acorn = .3 worth
1 pine cone = .6 worth
1 small vegetable crop = 2 worth
(peas, beans, corn kernels)
1 medium vegetable crop = 3 worth
(corn ears, potatoes, cabbage, tomatoes)
1 large vegetable crop = 5 worth
(pumpkins, squash, gourds)
Fruits are worth twice there size on this chart.

Jewels are weighed, with the exception of rare jewels.
Small jewel = 10 worth
Medium jewel = 12 worth
Large jewel = 15 worth
Rare jewels need appraisals

Medicines are measured by effectiveness and ingredients.
Weak medicines = 3 worth
Medium medicines = 5 worth
Strong medicines = 8 worth
Healing medicines = 10 worth
Rare ingredients add +2 worth to worth.


To earn currency, you have to work for a dealer in each currency.
Five can employ city raiders to collect jewels and random goods. Rewards depend on strength and speed.
Kallias can employ harvesters to harvest seeds and herbs from the forest and on trips. Intelligence and cooking improve chances of bigger rewards.
India can employ aids and nurses to make medicines. Healing and medic improve chances of bigger pay outs.

Misers in Hades may raid the city once a 'day' by messaging Kallias or Five.
Misers also earn currency by scavenging outside the city for animals to kill and sell. Contact Kallias and Five.

Stores are open in the safe camp, city, and Lost Valley.
Dark magic stores are open in Hades.

Safe camp store's item lists and prices:
-GROCERY MARKET-
Meat = 3 worth
Vegetables = 2 worth
Fruit = 5 worth
Extra inventory = 20 worth (+2 slots)
Water= 30 worth
DOES NOT ACCEPT MEDICINE AS CURRENCY

(foods restore +x (x = worth) to health, healing, and disease resistance for one battle)

-WEAPON MARKET-
Knives = 40 worth (+2 strength [20 to a slot])
Bow = 50 worth (includes 5 arrows)
Arrows = 30 worth (+50 arrows +2 strength[100 to a slot])
Sword = 75 worth (+20 strength)
Staff = 90 worth (Magic users only. +20 to strength, +10 magic)
Rifle = 150 worth (includes 10 ammo)
Rifle ammo = 50 worth (+30 ammo +15 strength [100 to slot])
^LONG RANGE ONLY^
Shotgun = 200 worth (includes 10 ammo)
Shotgun ammo = 75 (+30 ammo +15 strength [100 to slot])
^CLOSE RANGE ONLY^
DOES NOT ACCEPT SEEDS AS CURRENCY

-HOSPITAL PHARMACY-
Weak medicines = 6 worth (Restores +7 to health when drank)
Medium medicines = 10 worth (Restores +12 to health when drank)
Strong medicines = 16 worth (Restores +20 to health when drank)
Healing medicines = 20 worth (Restores health when drank)
DOES NOT ACCEPT JEWELS AS CURRENCY



City store's item lists and prices:

-MEAT MARKET-
(all items poisonous to humans)
Rancid meat = 4 worth
Rotten vegetables = 3 worth
Rank fruit = 6 worth
Rust water = 40 worth
Extra Inventory = 20 worth (+3 slots)
(items add +x to health)
DOES NOT ACCEPT SEEDS

-Defense Market-
Knives = 40 worth (+2 strength [20 to a slot])
Bow = 50 worth (includes 5 arrows)
Arrows = 30 worth (+50 arrows +2 strength[100 to a slot])
Sword = 75 worth (+20 strength)
Bone sword = 30 worth (+3 strength and infected)
Rebuilt Chainsaw = 500 worth (Instant kill, one use, special item)
DOES NOT ACCEPT JEWELS

-Medical House-
Herbs = 10 worth (Restores +13 to health when drank)
Clean Water = 30 worth (Restores +40 to health drank)
Disease Cure = 50 worth (Rids Disease)
DOES NOT ACCEPT MEDICINE

-Magic Shop-
Conjuring Spells = 500 worth (+3 to magic permanently. One use)
[Makes it possible for magic users to conjure spirits equal to magic points]
Healing Spells = 300 worth (+1 to magic permanently. One use)
[Enables casting healing spell once per battle equal to half the casters health. Spell can be used on anyone.]
Sealing Spell = 10,000 worth (+10 to magic permanently. One use)
[Caster can seal themselves to another with a handshake. The victim must speak their name for the spell to work. Seals the two souls together, making the body one. One seal cast at a time. Must have a 40 or higher with magic. While sealed together, characters can use each others abilities and strength]
Harmony Spell = 10,000 worth (+10 to magic permanently. One use)
[Neutralizes enemy. One use per battle. Must have magic of 40 or higher.]

-Seth's Shop-
Mobilized scooters = 2,000 worth (Speeds travel +20 to slots on bike)
Computer = 2,000 worth (Email anywhere and +1 to Intelligence per use per day)
DOES NOT ACCEPT SEEDS



Lost Valley store's item lists and prices
-MAGIC SHOP-
Greater Eyes Spell = 20 worth (+1 Magic during battle)
Greater Speed Spell = 20 worth (+1 Speed during battle)
Greater Arms Spell = 20 worth (+1 Strength during battle)
Healing Potion = 30 worth (Restores +30 health in battle)

-Healing Spring-
Exotic Herbs = 20 worth (Restores +20 health)
Bathe in Spring = 50 worth (Restores health and cures disease)


Hades Magic Springs Prices
Learn Death Punch = 40 worth (Inflicts disease)
Learn Flesh Survival = 40 worth (Ability to eat rotten foods and flesh)
Killer Bite = 50 worth (+5 to magic and strength for Misers)
Krios Release = 50,000 worth (Special magic available to Tira and Moa)
[Releases Krios]
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